Larian Studios returns triumphantly to its signature franchise with Divinity, unveiled as The Game Awards 2025’s opening stunner—two years after Baldur’s Gate 3’s Game of the Year sweep. Billed as the studio’s most ambitious project yet with “more breadth and depth than ever,” this untitled sequel promises to eclipse Original Sin 2’s tactical mastery, blending gruesome spectacle with Larian’s hallmark narrative sprawl.
From Mojave Mystery to TGA Glory
Speculation ignited via Geoff Keighley’s Mojave Desert statue photo, mirroring Larian’s freshly trademarked Divinity logo. Live pre-trailer theatrics—actors suspended skyward—evoked ritualistic tension, priming audiences for the reveal’s visceral punch.
The cinematic unleashes horror: Wicker Man-inspired effigies blaze with chained sacrifices, blood rituals pulse under crimson skies, grotesque mutations twist familiar fantasy into body horror. Divinity’s tone darkens Original Sin’s whimsy into eldritch dread, hinting cosmic threats devouring realms.
Larian’s Divinity Legacy
| Title | Release | Key Innovation | Scale |
|---|---|---|---|
| Divinity: Original Sin | 2014 | Co-op elemental combos | Kickstarter breakthrough |
| Original Sin 2 | 2017 | Origin characters, arena mode | Definitive Edition gold standard |
| Divinity (New) | TBA | “Biggest ever” breadth/depth | Post-BG3 ambition |
| Baldur’s Gate 3 | 2023 | Full D&D 5e fidelity | GOTY juggernaut |
New Divinity returns home post-BG3 detour, unburdened by D&D licensing.
What “Bigger Than Ever” Promises
Larian teases unprecedented scope:
– Vast procedural realms dwarfing Rivellon
– Expanded class synergies, hybrid builds
– Deeper companion arcs with branching loyalties
– Multi-realm travel via portal mechanics
– Arena evolution into competitive league
Expect turn-based combat refinements—status effect chains, environmental devastation, god-power ascensions. Narrative freedom rivals BG3’s act restructures.
Post-BG3 Pivot Strategy
Baldur’s Gate 3’s 15M+ sales bankroll owned IP revival. Divinity sheds D&D constraints for unrestrained worldbuilding—custom pantheons, alien divinities, player-godhood paths. No microtransactions; single-player purity endures.
Studio expansion sustains parallel development. Swen Vincke’s “resting” quip belies relentless iteration.
Fan Expectations and Risks
Original Sin 2 cultists crave:
– Chair-throwing source rituals return
– Pet mechanics evolve into combat allies
– Fextralife wiki meltdown scale
Risks loom: BG3 raised bars impossibly high; scope creep delays? Combat fatigue post-tactical saturation?
Mojave statue symbolizes rebirth—from Kickstarter upstarts to industry titans. Divinity tests Larian’s alchemy: franchise reinvention without sequel complacency.
2026 RPG Landscape Fit
Arriving amid Avowed, Dragon Age: The Veilguard, Divinity reclaims CRPG throne. TGA premiere timing teases 2026 contention—GOTY repeat?
Trailer’s gore signals mature evolution, alienating casuals for diehards. Procedural generation promises infinite replays.
Larian closes Divinity loop: humble origins yield magnum opus. After BG3’s tadpole triumph, Source returns purified—gruesome, godlike, gloriously uncompromised.



