Saros marks Housemarque’s next evolution after Resogun and Returnal, leaning into the studio’s trademark blend of tight arcade combat and atmospheric, story-driven sci-fi. The latest trailer confirms a new release date of April 30, pushing the game back only a few weeks from its previously planned March launch. While the delay may disappoint eager fans, the short slip suggests final polish rather than major rework, and it arrives with a stronger sense of the game’s tone, cast and stakes.
New Release Date and Pre-Orders
Originally slated for March, Saros will now arrive on April 30, giving Housemarque extra time to refine performance, balance encounters and lock in stability across PS5. Pre-orders are already open, offering early access to bonuses and ensuring players can preload ahead of launch. The move keeps Saros firmly within the spring window, avoiding a long-term delay while still signaling the studio’s commitment to quality over rushing out the door.
Rahul Kohli, who plays a key role in the game, appeared at The Game Awards to introduce the latest trailer. His presence underlines the project’s cinematic ambitions, with character-driven storytelling sitting alongside Housemarque’s signature bullet-hell intensity. The new footage gives a better sense of his character’s personality and the fraught relationships driving the narrative forward.
Golden Solar Horror in Carcosa
The trailer leans hard into Saros’ striking aesthetic: a “golden and solar” take on cosmic horror set in Carcosa, a city bathed in blinding light rather than shrouded in the usual voidlike darkness. Ornate architecture gleams with metallic hues, solar flares slice through the skyline, and shadows are cast not by the absence of light, but by its overwhelming presence. This inversion of traditional horror imagery immediately sets Saros apart from peers that favor cold palettes and heavy gloom.
Amid this radiant apocalypse roam grotesque beings eager to kill you. We catch glimpses of angular, sun-scarred monstrosities, radiant tendrils lashing across arenas, and enemy designs that fuse organic flesh with crystalline solar constructs. The sense is of a world that has been overexposed and burned out by its own star—beauty and danger entwined in every frame.
Housemarque’s Design DNA
Saros clearly carries forward the studio’s design lineage from Resogun and Returnal: fast, precise movement; pattern-based enemies; and combat arenas that reward awareness as much as raw aim. While the latest trailer focuses more on mood and story than HUD details, you can infer a combat loop built around dodging dense projectile barrages, reading telegraphed attacks and punishing openings with well-timed counters.
Returnal experimented with roguelike progression and psychological storytelling; Saros seems more directed and narrative-heavy while still retaining arcade immediacy. Expect layered difficulty curves, unlockable abilities that reframe encounters and an emphasis on replayable combat scenarios dressed in lavish, handcrafted environments rather than procedurally generated rooms.
Characters, Story and Performance
The new footage slows down enough to offer clearer looks at the cast. We see brief exchanges suggesting conflicting agendas—some characters treating Carcosa as a sacred site, others viewing it as a prison, and still others desperate to escape at any cost. Rahul Kohli’s performance appears central, anchoring the story with a mix of sardonic humor and weary resolve that matches the game’s sun-burnt fatalism.
Dialogue snippets hint at themes of obsession, sacrifice and the cost of chasing enlightenment in a place where the sun itself may be a hostile force. Housemarque seems intent on pairing its refined combat chops with character arcs that matter, turning survival into more than just a mechanical challenge.
Why the Short Delay Might Be Good News
In the modern AAA landscape, a one-month delay is often a sign of targeted tuning rather than trouble. It gives developers crucial time to crush performance bugs, tighten boss encounters and optimize visuals without resetting timelines. Given Housemarque’s track record, that extra polish can make the difference between a merely good action game and a cult classic that stands alongside Returnal in the PS5 library.
For players, the key takeaway is that Saros remains very close. The April 30 date still positions it as a marquee spring release, and the latest trailer suggests the team is using the time to perfect a distinct, solar-infused vision of cosmic horror. If the final game delivers on the promise of its visuals, combat heritage and cast, the brief wait should prove more than worth it.



