Control Resonant steps into a larger world that’s inspired by Neon Genesis Evangelion

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Control: Resonant catapults Remedy’s surreal universe into Manhattan’s inverted nightmare, swapping Jesse Faden’s telekinetic gunplay for brother Dylan’s brutal melee rampage. Seven years post-Control, the Hiss infestation warps the city into Evangelion-esque psychological horror, thrusting the original’s creepiest character center stage in Remedy’s most expansive outing yet.

Dylan’s Manhattan Melee Odyssey

Dylan Faden—Control’s unsettling prisoner—emerges from Oldest House isolation into Hiss-corrupted streets. With Jesse missing and FBC crumbling, he wields shapeshifting melee weapons: dagger combos for agility, massive hammers for crowd-crushers. Combat evokes Nier: Automata’s aerial ballets fused with DmC’s stylish aggression.

Key shifts include:
– Dodge-through-enemy weak points
– Ground-pound shockwaves
– Aerial juggle finishers
– Hiss-mutation counters

Manhattan’s “open-ended” districts blend Inception folding with brutalist surrealism—skyscrapers bleed into voids, streets loop eternally.

Evangelion’s Shadow Looms Large

Creative director Mikael Kasurinen cites Neon Genesis Evangelion as core inspiration: psychological unraveling, sibling parallels, existential mechs (reimagined as Hiss abominations). Dylan’s “alien world” discovery mirrors Shinji’s Eva sync—intimate horror amid cosmic indifference.

Siblings represent duality:
– Jesse: Ranged control, bureaucratic maze
– Dylan: Melee intimacy, urban apocalypse

Interchangeable play order reinforces independence.

Remedy Connected Universe Expansion

Game Protagonist Combat Style Scale
Control (2019) Jesse Faden Telekinetic shooting Oldest House
Control: Resonant Dylan Faden Shapeshift melee Manhattan districts
Alan Wake 2 Alan/Saga Light-based shooting Bright Falls
FBC: Firebreak Firebreak team Co-op shooting Multi-realm

Resonant weaves Alan Wake 2 threads—FBC’s supernatural policing escalates to urban siege.

Action-RPG Evolution

Melee pivot solves open-space shooting woes: aggressive flow eliminates cover-shuffle. RPG depth expands via:
– Weapon mutation trees
– Hiss power absorption
– Board resonance upgrades
– Neighborhood faction alliances

Exploration rewards discovery—hidden districts, lore codexes, Dylan backstory therapy sessions.

Remedy’s Ambition Risks

“Most expansive” Remedy title tests post-Control formula. Evangelion homage risks niche alienation; melee may frustrate shooter purists. 2026 PC/PS5/Xbox launch pressures multi-year dev cycle.

Success recaptures Control’s mind-bend majesty at scale. Failure echoes Quantum Break’s ambition-over-execution.

Why Resonant Resonates

Dylan’s arc subverts hero tropes: villainous brother redeems through ultraviolence. Manhattan’s corruption mirrors player psyche—Hiss whispers erode sanity. Evangelion’s mecha-madness births weaponized architecture horrors.

Remedy Connected Universe coheres: Alan’s stories birth realities Jesse/Dylan contain. Firebreak’s co-op hints multiplayer districts.

Control: Resonant weaponizes weirdness—Manhattan folds, Dylan unfolds. Remedy gambles brawler intimacy conquers cosmic scale, Evangelion dread fuels Faden finale. Hiss-choked streets await; prepare sanity for sibling showdown.

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